![]() ![]() let the other player do something else, as mentioned by others. Other options that I have considered, over the years of wishing I could get my wife to commit to playing more AOW are:ġ. Obviously it's a little late in the game to be considering this for PF, but again, it could really enhance the entire series. This could be kickstarted by players answering a series of "what-if" scenario questions, but could then be further enhanced/trained by players own combat results. ![]() namely, when a stack attacks a single unit, and one member of that stack is at death's door, but the rest are at full health, simply having the the AI refrain from guaranteeing that the single unit WILL kill the near death unit (Instead of moving it to the rear while the remainder of the stack engages) would be a big start.Īnother much more complicated (but, in the long run, would be something that would set this series head and shoulders above others) would be algorithmic learning of a players styles and tendencies, to be applied to the Auto-Combat execution. Single-player is superb, but (in our opinion) more than half the game is the strategy and tactics employed in turn based combat.Īuto-Combat is garbage in its current state (AoW3+DLC, for arguments sake) - it COULD be a *more* viable option, with some logic enhancements. We've played together since the first release, and every one ever since. ![]() In my particular situation, I love playing with friends, and specifically my wife. ![]() I came here looking for this discussion, because this is core-critical "Why don't I play more AoW(X)" I use X because the issue is endemic to the entire series. ![]()
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